HTML5 Games Development by Example: Beginner's Guide

HTML5 Games Development by Example: Beginner's Guide

Language: English

Pages: 352

ISBN: 1849691266

Format: PDF / Kindle (mobi) / ePub


Step-by-step example-driven tutorials to create several games from scratch. Each game comes with a specific learning topic in HTML5 or CSS3. This book is for web designers or game developers who want to build browser games with HTML5 and CSS3. You’ll need some background with web development or other programming but no game development experience is necessary.

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milliseconds. Therefore, setting it to 1000 means running the expression every second. Understanding Game Loop We have a timer to execute some game-related code every 30 milliseconds, so this code is executed 33.3 times per second. In game development, this is called Game Loop. [ 46 ] Chapter 2 There are several common things we will execute inside a game loop:  Processing user input, which we just did  Updating game objects' status, including position and appearance  Checking game over

adding it into a list of the paths. These paths will not be drawn until we execute the drawing command. There are two drawing executing commands. One command for filling the paths and the other for drawing the stroke. We fill the paths by calling the fill function and draw the stroke of the paths by calling the stroke function, which we will use later when drawing lines: ctx.fill(); Beginning a path for each style The fill and stroke function fills and draws the paths on canvas but it does not

screenshots show the four layers setting now in our game. By default, the later added DOM is on top of the one added before. Therefore, bg canvas is at the bottom and ui is on the top: Mixing CSS technique with Canvas drawing We are creating a canvas-based game but we are not restricted to use only a canvas drawing API. The level progress information is now in another canvas with ID ui. In this example, we mixed the CSS technique we discussed in Chapter 3, Building a Memory Matching Game in

chapter. It is a game that requires players to hit the correct string at the right time to produce the music. In this chapter, we will learn the following topics:  Adding a sound effect to the play button  Building a mini piano musical game  Linking the music game and the play button  Adding keyboard-driven to the game  Creating a keyboard-driven music game  Completing the musical game with level data recording and the game over event Adding Sound Effects to your Games The following

location-based social community creates a trend of using location services with our smartphone. [] Chapter 1 WebGL WebGL extends the Canvas element by providing a set of 3D graphics API in the web browser. The API follows the standard of OpenGL ES 2.0. The WebGL provides a real 3D rendering place for 3D HTML5 games. However, not all browsers natively support the WebGL yet at the time of writing this book. Currently only Mozilla Firefox 4, Google Chrome, and a nightly build of WebKit browser

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