Tony White's Animator's Notebook: Personal Observations on the Principles of Movement

Tony White's Animator's Notebook: Personal Observations on the Principles of Movement

Tony White

Language: English

Pages: 264

ISBN: 0240813073

Format: PDF / Kindle (mobi) / ePub


Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application. Author Tony White starts with the basics, and expands his discussion to more advanced topics, like how to animate quadrupeds, working with fluidity and flexibility, and dialogue. White brings years of production experience and even more time as an instructor to the book, ensuring that The Animator's Notebook will serve well as your mentor in a book. The art from the book comes to life in the clips available on the book's web site.

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generic walk, making it look more like a generic glide!) Again, let’s remind ourselves of what might happen if the poses of the action are out of balance. Here’s an extreme example of what happens if the body mass is not over the points of contact throughout the movement. It is amusing in a cartoon sort of way, but hardly convincing in a realistic way! Timing Up to this point we’ve indicated what might be termed even timing action. Even timing actions imply that the in-between positions are

thing for an animator to master, and a personality walk is even harder. That said, there are little tricks of the trade that will help animators take their walks beyond the generic. Let’s start with the cliché—techniques and styles that will give you some formulas to work with. These can be used as they are, or aspects of them can be used to give a certain emotional or personality effect. Double-Bounce Walk Now let’s get down to the nitty-gritty of stylized walks. The early and immediately

understanding all of this much easier. 98 Cartoon Style Cartoon Style When approaching the animation of a more traditional, pantomime cartoon horse we begin in exactly the same way. We need to break down all the elements of the horse design into separate elements: front legs, back legs, torso, head, neck, and tail. With these elements more clearly defined it will make our task all the easier. Remember that with the legs separate and the horse being entirely cartoon in nature we can do

haven’t talked about. In doing a down anticipation at the beginning, I actually animated a slight upward anticipation to the downward one before it happens. This kind of double anticipation can give an even more believable action than if you just do a simple single one. I think it tends to work better this way. Yes? The Running Jump So far, all our action examples in this tutorial have been produced with a character Â�jumping up and down on the spot. However, most animation will not be like

Weight Falling Leaf Cannonball The Lesson The Pose Is Everything! Weight in Movement Moving Weight Anticipation In Conclusion 150 152 152 153 155 159 160 161 164 CHAPTER 9 Arcs and Anticipation Arcs Anticipation 168 168 176 CHAPTER 10 Overlapping Action Overlapping Action on Hands Hair Random Use of Overlapping Action Clothing The Nature of Cloth Keep Things Moving! Staggers 186 189 194 195 196 197 200 200 CHAPTER 11 Fluidity and

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