The Mobile Book (By Smashing Magazine)
Josh Clark, Jeremy Keith, Peter-Paul Koch, Stephanie Rieger, Trent Walton, Brad Frost, Dave Olsen, Dennis Kardys
Language: English
Pages: 362
ISBN: 2:00115063
Format: PDF / Kindle (mobi) / ePub
Quick Overview
Our brand new printed Mobile Book features the most important things that you need to know as a designer, developer or mobile strategist for your websites. You’ll dive deep into the peculiarities of the mobile industry, explore responsive design strategy, design patterns and optimization techniques, learn about wireframing and prototyping for mobile as well as the guidelines for designing with gestures and touch. As an extra, the book provides insights into the popular platforms such as iOS, Windows Phone etc. as well as introduces developing and debugging techniques for advanced HTML5 Web applications.
Table of Contents
- Foreword by Jeremy Keith
PART I—THE MOBILE LANDSCAPE
- What’s Going On In Mobile? by Peter-Paul Koch
- The Future Of Mobile by Stephanie Rieger
PART II—RESPONSIVE WEB DESIGN
- Responsive Design Strategy by Trent Walton
- Responsive Design Patterns by Brad Frost
- Optimizing For Mobile by Dave Olson
PART III—UX DESIGN FOR MOBILE
- Hands-On Design For Mobile by Dennis Kardys
- Designing For Touch by Josh Clark
How to Get Free Traffic - Unique and Useful Ways to Send Visitors to Your Sites
Linked Data: Structured Data on the Web
for this term will return the most up-to-date studies. 9.“The ‘Smart Fridge’ Finds the Lost Lettuce, for a Price”: smashed.by/smartfrigde. 10.Wikipedia, “Connected Car,” smashed.by/connected-car. 11.USA Today, “iPads Increasingly Crop Up on Restaurant Menus for Ordering,” smashed.by/ipad-restaurant. 12.Wikipedia, “Traffic Light Control and Coordination,” smashed.by/traffic-control. 13.SFpark: smashed.by/sfpark. 14.Information Week, “Union Pacific Delivers Internet of Things Reality
any changes need to originate from the original UX designer? How far up the chain do you need to go to push through a simple design change? The front-end developer might be able to quickly take care of all the design and code that is needed. But if that happens, what does it mean for the UX designer who later finds that their plans have been altered? So, while a clear sense of territory is a positive outcome of this model, it’s possibly outweighed by the model’s rigidity, and it is not very
again. Besides, the growth of non-Google Android branches meant that Google’s attempt at centralization had failed anyway. I see this as a victory for the device vendors and a defeat for Google. Device vendors got what they wanted, to the detriment of Google and developers. Basically, Google lost control of Android and won’t ever regain it. Windows Phone Compare the Android story to Windows Phone. From the outset, Microsoft was very strict in prescribing exactly what kind of hardware its OS
size. Offering a setting to change the impression the finger leaves on the screen would introduce uncertainty. If it doesn’t match your touch, then you have no idea what will happen until you touch the screen. The game shifts from direct interaction to abstract guesswork. TouchUp handles it differently. Instead of changing the brush size, you change the canvas size. Pinch/spread to zoom in/out. And then draw your next stroke. The finger always keeps its same physical size on the screen. When
buttons), and you can swipe to the next and previous articles from article pages. •Google Images lets you swipe through search results. You can definitely do more than that in the browser, but it’s harder work. A fun example is Browser Ninja,10 a clone of the game app Fruit Ninja, in which pieces of fruit (or, in this case, browser icons) fly up in the air, and you swipe the screen to slice them. So you can build multi-touch gestures from the primitive touch events JavaScript gives you, though