Mech Drawing (How to Draw Manga, Volume 32)

Mech Drawing (How to Draw Manga, Volume 32)

Katsuya Yamakami

Language: English

Pages: 132

ISBN: 2:00289085

Format: PDF / Kindle (mobi) / ePub


From bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the expectations of the reader, this book introduces all sorts of ideas to bring out the true potential of mechanical function as a way to create fantastic mechanical drawings with a personal touch.

Anatomy and Drawing

Draw 50 Beasties: The Step-by-Step Way to Draw 50 Beasties and Yugglies and Turnover Uglies and Things That Go Bump in the Night

Techniques for Drawing Female Manga Characters

Drawing Dynamic Hands

Drawing the Head and Figure

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

main gun is - : nted on the ~ - ulder. Machine-gun equipped arm Shields to protect the caterpillar tracks from fire. Adding assorted artillery results in a bulkier overall form. =- ::;ring the composition in a ~ c...l ic two-point perspective -:s in a hefty-looking tank robot. 63 Land Equipping your robot's legs with booster rockets will enhance its mobility and speed. Now let's try creating a robot capable of gliding nimbly over the ground. Exposed Model Skate Model Robot Here, the

model, these wings are folded and tucked away when not in use. Rounded backpack with external boosters Shoulder-mounted armor Shoulder-mounted Wings Here, the wings and booster rockets have been combined intc a single unit and are worn on thE shoulders. This allows the robot similar flight capability and mobility as that of a fighter jet. 2 Adj ustable wings- wings whose angle is adjustable to allow for control over lifting power ~--What is armor ? - -----While there is armor in the

COSTUME ENCYCLOPEDIA VOL. 1 EVERYDAY FASHION COSTUME 'ENCYCLOPEDIA VOL. 2 INTIMATE APPAREL ISBN4-766 1-1257- 1 ISBN4-7661 - 1433-7 OWTODAAW ' ~ ' Vo1. 1 1 COSTUME ENCYCLOPEDIA VOL. 3 SEXY SPORTS WEAR HOW TO DRAW ANIME & GAME CHARACTERS VOL. 1 HOW TO DRAW ANIME & GAME CHARACTERS VOL.2 ISBN4-7661- 1434-5 ISBN4-7661-1120-6 ISBN4-7661-1174-5 ~ Vol. 4 HOW TO DRAW ANIME & GAME CHARACTERS VOL. 3 HOW TO DRAW ANIME & GAME CHARACTERS VOL. 4 HOW TO DRAW ANIME & GAME CHARACTERS VOL. 5

visible through glass. @ Tree Sj Light source Picturing the effects of ice will make this concept easier to understand. The scene is distorted and pushed to the perimeter of the glass . • Rubber 0 ----- Light source ~ Use 20% grey screen tone for the lightest areas and a 100% large-dot gradation tone for shadowy areas to generate the appropriate feel. Lit area (30%-t1 0% gradation) Shadow Cross-section Light source Shadow (Solid black) Dark Light Rubber has a matte black finish,

!31Transform Modify the shapes into a grip, nozzle, and other features indicative of a gun . Grip 141Add Parts Add the trigger, hammer, front and rear sights, safety catch, and other supplementary parts. !51Draw in the Details Once the overall form is set, add in lettering, screws, pins, and other details to finish . 3 Hammer - - Drawing a Handgun from an Angle-----------~ 1 To make a two-dimensional object appear three-dimensional, follow the laws of perspective and give the object

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