iOS SDK Development (Pragmatic Programmers)

iOS SDK Development (Pragmatic Programmers)

Chris Adamson, Bill Dudney

Language: English

Pages: 300

ISBN: 1934356948

Format: PDF / Kindle (mobi) / ePub


Welcome to the new state of the art development for iOS, with the radically overhauled Xcode 4 toolchain and iOS 5 SDK. With this book you'll accelerate your development for iPhone, iPad and iPod Touch. You will learn the new tools like Storyboards, practice on new APIs like the Twitter framework and use the latest features of the Objective-C 2.0 programming language.

Since the iPhone's launch in 2008, the iOS platform has added two new device families, thousands of new APIs, new tools and programming practices, and hundreds of thousands of new apps. iOS SDK Development is the second edition of the bestselling iPhone SDK Development, completely rewritten from the ground up to cover iOS 5's new features.

You'll get hands-on experience working with Objective-C and Xcode 4 as you work through this tutorial-style book with two experienced iOS developers by your side. Along the way, you'll learn the fundamentals of maintainable, performant iOS programming, including:

Making apps that are multi-core-capable, testable, internationalizable, and that use less memory.

Understanding the underlying concepts of touch event handling, drawing and animation, multi-core concurrency, and memory management with iOS 5's new Automatic Reference Counting.

Creating and using unit tests to ensure your app continues to work as intended even as the codebase evolves.

Working through Apple's App Store processes, including preparing apps for submission, avoiding rejections, and understanding crash reports from end users.

Whether you're a first-time iOS developer, or you're looking to get up to speed with all the changes to Apple's tools and frameworks, iPhone SDK Development is the solid grounding you need to master this popular platform.

What You Need:

You need a Mac running Mac OS X Lion (10.7) and Xcode 4.

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model class with more detail. For now, we want to keep it simple, so let’s just add a title property to our PRPRecipe. Open the header and add the property declaration like this: ViewsAndControllers/Recipes_01/Recipes/PRPRecipe.h ​​@interface PRPRecipe : NSObject​​ ​​​​ ​​@property(nonatomic, copy) NSString *title;​​ ​​​​ ​​@end​​ This property keeps track of our recipe’s titles. Of course, a real recipe would need more information: directions, a list of ingredients, and so on.

@property(nonatomic, strong) id dataSource;​​ ​​@end​​ Now let’s go update the implementation to use the data source rather than the array. We need to update the tableView:numberOfRowsInSection: method to use the dataSource, like this: TableViews/Recipes_07/Recipes/PRPRecipesListViewController.m ​​- (NSInteger)tableView:(UITableView *)tableView​​ ​​ numberOfRowsInSection:(NSInteger)section {​​ * ​​ return [self.dataSource recipeCount];​​ ​​}

block, so we just log a message. In an application that exposed multiple documents, this approach would not work. If the user were to tap on a document and it failed to open, we’d want to understand why that document was shown to the user in the first place rather than creating a new one. But for our application this approach works well. 7.2 Telling the Recipe Document About Edits We can add and delete recipes, and now whatever state the recipe list is in when we leave the app is the

we would have to set up a single, authoritative server first. In practical terms, Git encourages us to adopt source control early, which is one reason Xcode offers to set up a Git repository for new projects when we create them. Launch the Terminal application from /Applications/Utilities. We need to change our working directory to the Recipes directory via the cd command. If you’re not familiar with the command line, just type cd, a space character, and then drag the Recipes folder to the

provide banking information to receive payments. These steps can take days or even weeks to complete, so they should be worked out well before we need to launch the app. A SKU number, meaning an arbitrary string by which we will track sales of the app. A support URL and support email address. Don't Ship Programmer Art Deadlines are a fact of life. We have all been forced by one deadline or another to do something we didn’t want to do. But when that happens, skip features; don’t skip

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