Drawing Lab for Mixed-Media Artists: 52 Creative Exercises to Make Drawing Fun (Lab Series)

Drawing Lab for Mixed-Media Artists: 52 Creative Exercises to Make Drawing Fun (Lab Series)

Carla Sonheim

Language: English

Pages: 144

ISBN: 1592536131

Format: PDF / Kindle (mobi) / ePub


Carla Sonheim is an artist and creativity workshop instructor known for her fun and innovative projects and techniques designed to help adult students recover a more spontaneous, playful approach to creating. Her innovative ideas are now collected and elaborated on in this unique volume. Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life. Drawing Lab for Mixed-Media Artists offers readers a fun way to learn and gain expertise in drawing through experimentation and play. There is no right or wrong result, yet, the readers gain new skills and confidence, allowing them to take their work to a new level.

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Colorful Costumes (How to Draw Manga, Volume 14)

The Basics Of Character Drawing (More How to Draw Manga, Volume 1)

Zentangle Untangled: Inspiration and Prompts for Meditative Drawing

How to Draw Anime for Beginner

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

was seven years old. Notice that she paints outside of her lines a bit, and that it actually adds personality to the piece. “Happiness is an angel with a serious face.” —Amedeo Modigliani 64 DRAWING L AB F OR MIXED-MEDIA AR TIS T S 01524_C2.indd 052-067 01524.indd 64 64 Text Job:01524 Title: Drawing Lab (Rockport) Page: 64 2/22/10 11:17:54 3:41:04 PM 1/27/10 AM Instructions 1 2 3 4 1. Beginning with a pencil, draw a U-shaped curved line in the middle of your paper. 2. Draw some

best things in life are silly.” —Scott Adams 94 DRAWING L AB F OR MIXED-MEDIA AR TIS T S 086-105 01524.indd 94 Text Job:01524 Title: Drawing Lab (Rockport) Page: 94 1/27/10 4:57:11 PM Instructions Numbers Game 1. ant 1. television 2. elephant 2. hat 3. bulldog 3. bicycle 4. zebra 4. sunglasses 5. bird 5. cowboy boots 6. penguin 6. suspenders 7. mouse 7. ice cream 8. rabbit 8. bathtub 9. poodle 9. refrigerator 10. spider 10. book 1. Without looking at the lists in the

a bed, a house, and a cup. Draw from life whenever possible! 6. Complete the piece with watercolors or mediums of your choice. 2. Now think of what action or task a machine could do with the object. Examples are “walking,” “moving,” or “lighting up.” 7. Don’t forget to name your machine! 3. Now expand its parts from there (for example, it may need mechanical feet to move). 4. Adding parts such as tubes, gears, wires, or plugs can turn a simple object into a complicated “machine.” 5. If you’re

medium(s) of your choice. 5. Repeat steps 1 through 4, varying the size and type of your bugs, until your bug collection is complete; say, 5 to 9 bugs altogether. 6. With your pen or rubber stamps, number your insects and create a key somewhere on your page. Note: Now that you have stylized your bug drawings, take it further by being creative with the naming of your bugs! “The mosquito is the state bird of New Jersey.” —Andy Warhol 11 0 DRAWING L AB F OR MIXED-MEDIA AR TIS T S 106-123

different ways to create different effects. For example, a delicate leaf might be rendered with a light, airy line; texture on a rock could be laid down harder and then smudged with your finger. 5. Keep your lines as loose and free as possible. 6. Think lights, darks, and balance. Don’t overwork; stop when that little niggling voice inside you tells you that you’re finished! Food for Thought Picasso once said, “There is no abstract art. You must always start with something. Afterward you can

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