Cinema 4D R14 Cookbook, 2nd Edition

Cinema 4D R14 Cookbook, 2nd Edition

Michael Szabo

Language: English

Pages: 416

ISBN: 1849696683

Format: PDF / Kindle (mobi) / ePub


Elevate your art to the fourth dimension with Cinema 4D R14

Overview

  • Master all the important aspects of Cinema 4D
  • Learn how real-world knowledge of cameras and lighting translates onto a 3D canvas
  • Learn advanced features like Mograph, Xpresso, Dynamics, Sculpting, and Particles
  • Become an advanced Cinema 4D user with concise and effective recipes

In Detail

Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.

This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.

Cinema 4D R14 Cookbook will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.

Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.

What you will learn from this book

  • Get started using Maxon's powerful 3D design application
  • Learn useful tools and methods for creating your own 3D objects
  • Use deformers to manipulate and adjust your designs
  • Create camera setups that capture your design in every dimension and mimic real world camera movement
  • Learn how to track 3D elements into real world imagery
  • Properly light your scene using real-world techniques
  • Texture your objects to give them unique properties and qualities
  • Render your work efficiently and with the best results
  • Develop complex animations using Mograph
  • Create sophisticated and smarter projects using Xpresso
  • Take your work to the next level using Cinema 4D Dynamic system
  • Learn how to create sophisticated particle systems

Approach

This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity.

Last Words: Considering Contemporary Cinema

A Companion to Luis Buñuel (Wiley-Blackwell Companions to Film Directors)

American Cinema of the 1980s: Themes and Variations (Screen Decades: American Culture/American Cinema)

Fantastic Planets, Forbidden Zones, and Lost Continents: The 100 Greatest Science-Fiction Films

The Cinema of Sean Penn: In and Out of Place (Directors' Cuts)

Film Technique And Film Acting - The Cinema Writings Of V.I. Pudovkin (Memorial Edition)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

change the structure and target specific polygons on our cylinder, we have to make it editable, which removes the parametric properties. Double-click on the name of your cylinder in the Object Manager and rename it to Trash Can. With it still selected, hit the C key or click on the button towards the top left-hand side of the Command Palette with the orange sphere and with the arrows pointing to the subdivided sphere. This is the Make Object Editable command, and it turns our primitive into a

object such as an Extrude NURBS, the splines have no way of being seen by our renders. There's more... Splines and NURBS tend to go together. Check out some of the other recipes in this chapter on the Lathe NURBS and the Sweep NURBS to see what else you can create from these wonderful magic lines. Using MoText instead If you have the MoGraph module, use the object called MoText instead of the Text spline and the Extrude NURBS combination illustrated here. MoText gives you way better control

coffee table. This way, you can keep exactly the same settings, and just adjust the coordinates of the other three deformers to fit to the other legs. The easiest way to do this is to take one of the new deformers, and invert either the Position X value or the Position Z value to get it to switch across the table to another leg. If you invert both the values, the deformer will head across to the other leg diagonally. It's a very simple way to get the coordinates exactly right, and also place a

exactly what we want: the light cone is emitting based on the width of the flashlight and not pouring out of the geometry: 6. Inverse Volumetric is exactly what it sounds like, it applies a volumetric light, and then inverts it so that light emits from where it normally gets blocked. So, instead of the shadows being created by light being obscured, that part becomes the actual light being emitted. This can create some cool light-ray effects when done properly, but we want to use the Volumetric

and creases where objects meet each other. Simply activate it in Render Settings in the same way you activate Global Illumination and you'll notice a pleasing difference. You can take down the Minimum and Maximum samples if you wish to decrease your render times. 178 Chapter 5 This will make the effect grainier so you'll have to judge how far you push this. You can even change the color of the Ambient Occlusion if you wish on the gradient slider. The effect will be subtle but can help you add

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