Blender Game Engine: Beginner's Guide

Blender Game Engine: Beginner's Guide

Victor Kuller Bacone

Language: English

Pages: 206

ISBN: 1849517029

Format: PDF / Kindle (mobi) / ePub

The non programmer's guide to creating 3D video games

  • Use Blender to create a complete 3D video game
  • Ideal entry level to game development without the need for coding
  • No programming or scripting required

In Detail

Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Bender's innovative logic bricks.

"Blender Game Engine: Beginner's Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.

What will you learn from this book

  • How to control game characters
  • Setting up a complete game level
  • Creating spawn points for your player character
  • Modify enemy behavior without needing to use scripts
  • Set up collision detection and enemy AI
  • Import freely available 3D game assets for use in your game
  • How to master Blender's logic editor


Create a complete game step by step with no previous experience necessary. Practical tutorials take you through the entire process from beginning to end.

Who this book is written for

If you have used Blender before but never got to grips with the Blender Game Engine (BGE), this book is for you. If you have tried and failed with other game development environments, or if scripting is not your strong point, this is where you should start.

Android Wireless Application Development, Volume 2: Advanced Topics (3rd Edition) (Developer's Library)

Software Build Systems: Principles and Experience

Dart in Action

How to Build a Billion Dollar App: Discover the Secrets of the Most Successful Entrepreneurs of Our Time

Arduino Workshop: A Hands-On Introduction with 65 Projects











following pages of this book. Here is a list of the chapters with their brief overview. What this book covers Chapter 1, Things You Need to Know, starts off with a general overview of what the Blender interface looks like, how to focus in BGE mode, what the Logic Editor is and how it runs. The Logic Editor is simple to use, as determined by using the keys and the actions, which are associated with each object in the scene. A simple explanation of how they connect the bricks will open a world of

the enemy, and as our whale cannot shoot bullets, we can make our enemy interact with our character. If the whale is near, we can get a whale ship to go hunting. Time for action – animating the hunter We have learned to animate our character, so we are able to encourage our enemy by creating a simple route to the left and right, like a sentinel on the lookout. If the whale is too close to be seen, we can create a random pursuit until the whale submerges. 1. Create a scene similar to the one

same. What you need for this book This book will not make your game the best, but will only show the fundamental principles of the game engine and how it works with the logic bricks. For good and best use, I highly recommend the reader of this book to write down his idea of the game on a paper, decide on the character or characters that will be a part of it, the enemies of the characters, and especially how the game environment should look. A good plan like this will get half the work done. The

renaming Sensors in order to make them accessible and readable in an easy way when we have more sensors in the list. [ 19 ] This material is copyright and is licensed for the sole use by on 4th October 2012 Things You Need to Know 5. Just click on the field that displays, for example, Keyboard3, and rename it to Key Down. Use this process to rename the rest of the Sensors: 6. Add all of the Keyboard sensors to a controller each, as we did for the first one, by clicking on Add

has a free license. If you are releasing your project under some other free and/or open source license, then there could be licensing conflicts depending on what license the art is released under. It is your responsibility to verify the compatibility of the art license with the license you are using. [ 31 ] This material is copyright and is licensed for the sole use by on 4th October 2012 Your Characters Importing other files into Blender Before the imported mesh can be used, some scene and

Download sample