Art of Drawing Fantasy Characters

Art of Drawing Fantasy Characters

Jacob Glaser

Language: English

Pages: 80

ISBN: 1600581668

Format: PDF / Kindle (mobi) / ePub

Enter the fantastic imagination of artist Jacob Glaser as you learn how to draw everything from an alien lord and a werewolf to a jester and a black knight. In this 144-page book, you'll learn how to draw fantasy characters that you didn't even know existed--except in the far-reaching corners of your mind. After being introduced to the basic tools and techniques of pencil drawing, you'll discover 60 easy-to-follow, step-by-step demonstrations, including a robot attack pod, Frankenstein, a vampire bat, an evil sorcerer, a barbarian warrior, and a damsel in distress. Many projects include a digitally colored final and color palettes so you can see just one of the many ways you can bring your characters to live in vivid color.

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of the forms are overlapping so I need to “draw through” forms. Step Six Switching to an HB pencil, I continue placing outlines and planes. The folds and wrinkles in the fabric are a great way to describe form. I make sure that the lines not only radiate from points of tension but also wrap around the form of the body. Step Seven At this point I start thickening lines and filling in black areas and shadow edges. I notice that the eyes look a bit too feminine (like she was wearing makeup), so I

pose with a 2H pencil. I like the arm and leg being thrown back and a bulky body type so I indicate all of that. I gesture in a bit of costume and the knife as well. Step Two Now I start placing more specific forms, spending a bit more time on the face to get an idea of how it will affect the body position. When placing the forms, surface anatomy is less important than body proportions and the direction of major forms. Step Three I don’t like the way the head was positioned and I want to

indicate fabric with a lot of folds. I also detail the tattered edges and add shadows where I can. I use the 2H to develop the wings, using a reference as a guide. There are three levels of a wing in terms of mass and feather shape, so I try to indicate those here. Step Six I continue outlining forms with the 2B, and add detailed curls of smoke that surround the figure. Then I switch to the 2H and use the side to lay in shadows and unify forms. I also add more shadows to the cowl to make the

We also know it is a large creature from a description that it looked as if “a mountain walked or stumbled.” Step One The thumbnail sketches gave me a few ideas, but I wasn’t getting the scale I wanted. I use a 2H pencil to lightly draw the basic pose, imagining a horizon line well below its knees. Step Two Still using the 2H, I use the basic shapes and forms as a guide to place some details that will let me know if I am headed in the right direction. I also start placing lines to indicate

and jewels. I use the texture of the tiles to indicate edge and form, and I lay in some major shadows (such as under the neck) to make sure the head looks correct before I move to the rest of the body. Step Six I move down the form, building edges and placing shadows. I had built up a lot of pencil marks in the previous steps so I erase many of them, especially when I get to areas of the costume that have a lot of wrinkle detail. Then I go in and add shadows underneath to accentuate those forms.

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