100 Ways To Create Fantasy Figures

100 Ways To Create Fantasy Figures

Francis Tsai

Language: English

Pages: 52

ISBN: B012HUMBWU

Format: PDF / Kindle (mobi) / ePub


Presents 100 exciting and ingenious ways to design and draw better fantasy figures—from developing characters to adding costumes, props and backdrops. Hollywood concept designer Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro. Highly accessible and featuring a wealth of ideas, this sourcebook includes an inspirational mix of styles and approaches, with influences ranging from Celtic, Greek, Roman, Oriental and Medieval to 19th Century Gothic—something for every fantasy artist!

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are fantasy related, or at least somehow influenced by this kind of imagery. Role-playing games have long been a primary source, but with all the recent advances in filmmaking technology, movies are now able to convincingly portray the kinds of worlds and beings familiar to fans of the fantasy genre. Successful films often spawn computer games and, increasingly, material can flow the other way too. This only benefits the traditional role-playing game and book markets, all of which results in more

epitomized in a hero who stops to save a cat on the way to an epic calamity. It gives the character an endearing quality that makes him a little more human, and therefore more approachable, than a character who is superhuman but who is too ‘cool’ to stop for the cat. This preliminary sketch for an illustration features a character who is a master of many different disciplines. The fact that he wears glasses is uncommon for a fantasy hero, but this instantly gives him the ‘save the cat’ factor,

to the environment around them adds to the sense of realism in your image. Details such as the visible breath of the characters due to the cold help place them convincingly in the environment. 084 Draw on the Establishing Shot Valenar Elf The ‘establishing shot’ is a term borrowed from film. It refers to a shot that shows a view of a distant scene in order for the viewer to understand the location and to clearly place the action that will occur. In a film or TV context, this is

saturated colours are never appropriate, but moderation is usually a good idea. One simple approach is to determine a dominant colour, and keep other shades more subdued. In this illustration, two versions of the same image are shown with different levels of saturation. On the left, most of the image is fairly desaturated, and the vivid green of the tentacle ‘pops’, making it a focal point. On the right, saturated colours have been used all over the image, reducing the impact of the green

who has devoted his life to the study and practice of his craft. Rather than depend on his physical abilities in an adventuring career, he has chosen to develop his mind in order to master the magic arts. The key strategy in illustrating a wizard is to make some sort of visual reference to his reliance on powers beyond his bodily capabilities. Artist’s Tip SPECIALIZED ‘CUSTOM’ PAINT BRUSHES CAN BE CREATED FOR INSTANCES WHERE YOU WILL WANT TO USE CERTAIN KINDS OF IMAGERY OVER AND OVER AGAIN.

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